Extends:
Modifiers:
Source code
SFDecos.SFLampl%%
%function_comment% | bool | bOn |
| Trigger (Actor Other, Pawn EventInstigator) |
{
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFLampl'
bCollideActors=False
bCollideWorld=False
bBlockActors=False
bBlockPlayers=False
bProjTarget=False
}